

Opening an experience from an v0.7.x version in GM Editor will upgrade each BEH/COM version to their respective version.The experience should work the same as 0.7.x. Opening an experience from an v0.7.x version in GC or GM Gallery will keep the legacy BEH/COM.It’s encouraged that everyone reads the full extent of the documentation if possible. The following are some considerations and highlights from the behaviors SP/MP split documentation.All players will see other actors in the same state. behaviors work “globally”: Every message exchanged between actors happens for all the players.The state of the actor will be independent for each player. It’s main purpose is to allow communication with the Game Objectives in MP. behaviors can work “locally”: Affects each player individually in multiplayer experiences.In the behavior/component selection window there’s a new “Type” dropdown that allows for selection of: Single-player experiences shouldn’t get affected by the distinction, although is always encouraged to be thoughtful and consistent at the moment of selecting a network type for behaviors.

The SP/MP split only affects **Multiplayer** experiences. Only will be provided to the new versions, and to the legacy behaviors that aren’t ported on 0.8.

